If you are interested what I am up to, I have summarized a few things in a blog post at. We’ll make another announcement when we get closer to launch. I have more news from the community & happiness front - we are currently looking into the much requested merch! We are targeting things like T-shirts, hoodies, posters and stickers along with partnerships with various big artists for character designs in the like. I want to continue fixing and polishing the core gameplay while still dishing out sex-related content for your viewing/playing pleasure. From it, I’ve focused on a couple of important ending boss fights that are key to the overarching story and on mechanics centered around the core gameplay. I did a breakdown of the remaining design tasks for Subverse to get it across the finishing line. Lights! Lights everywhere! So many little lights!Īlmost there though * The VFX for the new characters should be ready any time now and although I see lights everywhere, it was a nice experience and I might have discovered a new passion. What will happen there, stays there (but I’m sure we all will find out eventually). ![]() ART & MODELING WTXīit of a blast from the past, this month I got to flesh out and expand on some previously seen locations. ![]() More importantly, we can see the characters now have black outlines, similar to what you’re used to seeing in Pandora. Not to be overlooked of course, I have continued working on the visuals and lighting of DIS. This month I have been working on finalizing sound work on Pandora, and the new upcoming mantics, Itchy and Cicalo.īehind the scenes I’ve also been compiling VO assets and laying the ground work for the main story mission’s script for engine integration for a later block. In addition to this, we have entered a testing phase, so I have been working on reported bugs. Lately I have been focusing on finishing up the Grid Combat Requital units and new Mantics by finalizing the characters abilities, passives and triggering VFX. I’ve been finishing up some proof of concept stuff and got to try my hands on in-game combat animations for one of the new mantics.Īlso spending time setting up some more ideas for possible scenes whilst admiring Blythe’s abs on a regular basis. This month I had an outstanding opportunity to create an animation from scratch based on my personal taste! And here it comes a combination with the Huntress and the Captain! But I won’t say too much Yagskieįor my November’s animation work, I did some 2-on-2 tag team action! We are trying to use more combinations in Pandora, and this was one of them. Her moveset implies heavy amounts of hacking.In order to convey this, the attacks involve a lot of VFX and somatic moves to perform her “spellcasting.” ManskiĪt the time of this Dev Diary entry, I’m working on finishing up the videos of Fortune’s Ultimate Attacks to overlay during ground combat. Sometimes you get a scene that you dive deep into that claims a piece of your soul. The cold darkness of November is only safe with Blythes warm embrace.īeen hopping between ending cinematics, some spacewhale Pandora scenes and helping out with some VFX shenanigans. Ultimately these long-time team members are ensuring the most important parts of the game receive loving treatment. Whilst operating with a skeleton crew is not ideal, the core animation team continues to carry on the torch from the StudioFOW days, making good progress on the sex scenes and cinematics. This means delays are inevitable, and it will continue to mean delays into 2023 unless we are able to bring industry-proven talent on board. ![]() Finding new people with the level of talent required for a project of this scope before the holiday season is proving challenging, so we are rolling with what we have for now. Originally we were targeting November but the team is still operating at less than half the manpower we started the project with. ![]() Touching on the previous update, we are setting the release date of the Fortune chapter to December 19. After this process is complete, we will be ready for release. The Fortune release is now in the hands of the internal testers, who are churning out daily feedback sheets. Originally published at: Subverse EA Dev Diary 19 - Community FOW
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |